![]() ![]() ![]() "We have room for keeping going further, growing our audience, and putting additional resources into the development of the project." ![]() ![]() You can read our conversation with Warface franchise lead Ivan Pabiarzhyn, of publishers My.com. Recently, to lift the fog somewhat on that future, we sent across a few questions to the people in charge of the competitive online shooter, asking about everything from the future of Warface itself, to the potential of cloud streaming, to next-gen consoles and what they can potentially deliver, and more. And with the advent of new technologies in the market, the future is looking very interesting for all concerned- Warface included. It’s combination of large-scale multiplayer first person shooter battles and a free-to-play model has attracted millions of gamers, and with constant updates that have kept the game ever-growing and changing, it’s somehow managed to retain its widespread popularity. Since its launch in 2013, Warface has become something of an institution in and of itself. ![]()
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